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Difference between revisions of "Chess Move Generator"


Line 4: Line 4:
 
* promotions,
 
* promotions,
 
* capturing moves, ordered by most valuable victim / least valuable aggressor (MVV/LVA),
 
* capturing moves, ordered by most valuable victim / least valuable aggressor (MVV/LVA),
* non-capturing moves ordered according to [[history heuristic | History hevristic]].
+
* non-capturing moves ordered according to [[History hevristic | history heuristic]].
  
 
The general idea of MVV/LVA is to first generate capture moves with the most valuable capture piece and least valuable attacker piece (e.g. pawn captures queen).
 
The general idea of MVV/LVA is to first generate capture moves with the most valuable capture piece and least valuable attacker piece (e.g. pawn captures queen).

Revision as of 06:35, 18 October 2006

In search algorithm, a good move ordering is rewarded by the reduction in tree sizes and faster searches. An example of a good chess move ordering is:

  • checking moves, direct and discovered,
  • promotions,
  • capturing moves, ordered by most valuable victim / least valuable aggressor (MVV/LVA),
  • non-capturing moves ordered according to history heuristic.

The general idea of MVV/LVA is to first generate capture moves with the most valuable capture piece and least valuable attacker piece (e.g. pawn captures queen).

Links

[Chess Programming Part III: Move Generation]