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Difference between revisions of "Chess Move Generator"


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[http://www.gamedev.net/reference/articles/article1126.asp Chess Programming Part III: Move Generation]
 
[http://www.gamedev.net/reference/articles/article1126.asp Chess Programming Part III: Move Generation]
  
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[[Category:Borko Bošković]]
 
[[Category:Chess program BBChess]]
 
[[Category:Chess program BBChess]]
[[Category:Borko Bošković]]
 

Revision as of 06:38, 18 October 2006

In search algorithm, a good move ordering is rewarded by the reduction in tree sizes and faster searches. An example of a good chess move ordering is:

  • checking moves, direct and discovered,
  • promotions,
  • capturing moves, ordered by most valuable victim / least valuable aggressor (MVV/LVA),
  • non-capturing moves ordered according to history heuristic.

The general idea of MVV/LVA is to first generate capture moves with the most valuable capture piece and least valuable attacker piece (e.g. pawn captures queen).

Links

Chess Programming Part III: Move Generation