#******************************************************************************
#
#   raylib makefile
#
#   This file supports building raylib library for the following platforms:
#
#     > PLATFORM_DESKTOP
#         - Defaults to PLATFORM_DESKTOP_GLFW
#     > PLATFORM_DESKTOP_GLFW (GLFW backend):
#         - Windows (Win32, Win64)
#         - Linux (X11/Wayland desktop mode)
#         - macOS/OSX (x64, arm64)
#         - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
#     > PLATFORM_DESKTOP_SDL (SDL backend):
#         - Windows (Win32, Win64)
#         - Linux (X11/Wayland desktop mode)
#         - Others (not tested)
#     > PLATFORM_DESKTOP_RGFW (RGFW backend):
#         - Windows (Win32, Win64)
#         - Linux (X11 desktop mode)
#         - macOS/OSX (x64, arm64 (not tested))
#         - Others (not tested)
#     > PLATFORM_WEB:
#         - HTML5 (WebAssembly)
#     > PLATFORM_DRM:
#         - Raspberry Pi 0-5 (DRM/KMS)
#         - Linux DRM subsystem (KMS mode)
#     > PLATFORM_ANDROID:
#         - Android (ARM, ARM64)
#
#   Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
#   Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
#   Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
#
#   This software is provided "as-is", without any express or implied warranty. In no event
#   will the authors be held liable for any damages arising from the use of this software.
#
#   Permission is granted to anyone to use this software for any purpose, including commercial
#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
#     1. The origin of this software must not be misrepresented; you must not claim that you
#     wrote the original software. If you use this software in a product, an acknowledgment
#     in the product documentation would be appreciated but is not required.
#
#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
#     as being the original software.
#
#     3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************

# NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms
# https://github.com/raysan5/raylib/wiki

.PHONY: all clean install uninstall

# Define required environment variables
#------------------------------------------------------------------------------------------------
# Define target platform
PLATFORM             ?= PLATFORM_DESKTOP

ifeq ($(PLATFORM), PLATFORM_DESKTOP)
    TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
else
    TARGET_PLATFORM = $(PLATFORM)
endif

# Define required raylib variables
RAYLIB_VERSION        = 5.5.0
RAYLIB_API_VERSION    = 550

# Define raylib source code path
RAYLIB_SRC_PATH      ?= ../src

# Define output directory for compiled library, defaults to src directory
# NOTE: If externally provided, make sure directory exists
RAYLIB_RELEASE_PATH  ?= $(RAYLIB_SRC_PATH)

# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE       ?= STATIC

# Build mode for library: DEBUG or RELEASE
RAYLIB_BUILD_MODE    ?= RELEASE

# Build output name for the library
RAYLIB_LIB_NAME      ?= raylib

# Define resource file for DLL properties
RAYLIB_RES_FILE      ?= ./raylib.dll.rc.data

# Define external config flags
# NOTE: It will override config.h flags with the provided ones,
# if NONE, default config.h flags are used
RAYLIB_CONFIG_FLAGS  ?= NONE

# To define additional cflags: Use make CUSTOM_CFLAGS=""

# Include raylib modules on compilation
# NOTE: Some programs like tools could not require those modules
RAYLIB_MODULE_AUDIO  ?= TRUE
RAYLIB_MODULE_MODELS ?= TRUE
RAYLIB_MODULE_RAYGUI ?= FALSE

# NOTE: Additional libraries have been moved to their own repos:
# raygui: https://github.com/raysan5/raygui
RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src

# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW     ?= FALSE

# Enable support for X11 by default on Linux when using GLFW
# NOTE: Wayland is disabled by default, only enable if you are sure
GLFW_LINUX_ENABLE_WAYLAND  ?= FALSE
GLFW_LINUX_ENABLE_X11      ?= TRUE

# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH      ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES         ?= -lSDL2 -lSDL2main


# Determine if the file has root access (only required to install raylib)
# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
ROOT = $(shell whoami)

# By default we suppose we are working on Windows
HOST_PLATFORM_OS ?= WINDOWS
PLATFORM_OS ?= WINDOWS

# Determine PLATFORM_OS when required
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_ANDROID))
    # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
    # ifeq ($(UNAME),Msys) -> Windows
    ifeq ($(OS),Windows_NT)
        PLATFORM_OS = WINDOWS
        ifndef PLATFORM_SHELL
            PLATFORM_SHELL = cmd
        endif
    else
        UNAMEOS = $(shell uname)
        ifeq ($(UNAMEOS),Linux)
            PLATFORM_OS = LINUX
        endif
        ifeq ($(UNAMEOS),FreeBSD)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),OpenBSD)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),NetBSD)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),DragonFly)
            PLATFORM_OS = BSD
        endif
        ifeq ($(UNAMEOS),Darwin)
            PLATFORM_OS = OSX
        endif
        ifndef PLATFORM_SHELL
            PLATFORM_SHELL = sh
        endif
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    UNAMEOS = $(shell uname)
    ifeq ($(UNAMEOS),Linux)
        PLATFORM_OS = LINUX
    endif
    ifndef PLATFORM_SHELL
        PLATFORM_SHELL = sh
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    ifeq ($(PLATFORM_OS),LINUX)
        ifndef PLATFORM_SHELL
            PLATFORM_SHELL = sh
        endif
    endif
endif

ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    ifeq ($(PLATFORM_OS), WINDOWS)
        # Emscripten required variables
        EMSDK_PATH         ?= C:/raylib/emsdk
        EMSCRIPTEN_PATH    ?= $(EMSDK_PATH)/upstream/emscripten
        CLANG_PATH         := $(EMSDK_PATH)/upstream/bin
        PYTHON_PATH        := $(EMSDK_PATH)/python/3.9.2-nuget_64bit
        NODE_PATH          := $(EMSDK_PATH)/node/20.18.0_64bit/bin
        export PATH        := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH)
    endif
endif

ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    # Android architecture
    # Starting at 2019 using arm64 is mandatory for published apps,
    # Starting on August 2020, minimum required target API is Android 10 (API level 29)
    ANDROID_ARCH ?= arm64
    ANDROID_API_VERSION ?= 29

    # Android required path variables
    # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
    ifeq ($(OS),Windows_NT)
        ANDROID_NDK ?= C:/android-ndk
        ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
    else
		ANDROID_NDK ?= /usr/lib/android/ndk
		ifeq ($(PLATFORM_OS), OSX)
			ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/darwin-x86_64
		else
			ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
		endif
    endif

    # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
    ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot

    ifeq ($(ANDROID_ARCH),arm)
        ANDROID_COMPILER_ARCH = armv7a
    endif
    ifeq ($(ANDROID_ARCH),arm64)
        ANDROID_COMPILER_ARCH = aarch64
    endif
    ifeq ($(ANDROID_ARCH),x86)
        ANDROID_COMPILER_ARCH = i686
    endif
    ifeq ($(ANDROID_ARCH),x86_64)
        ANDROID_COMPILER_ARCH = x86_64
    endif

endif

# Define raylib graphics api depending on selected platform
# NOTE: By default use OpenGL 3.3 on desktop platforms
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    GRAPHICS ?= GRAPHICS_API_OPENGL_33
    #GRAPHICS = GRAPHICS_API_OPENGL_11      # Uncomment to use OpenGL 1.1
    #GRAPHICS = GRAPHICS_API_OPENGL_21      # Uncomment to use OpenGL 2.1
    #GRAPHICS = GRAPHICS_API_OPENGL_43      # Uncomment to use OpenGL 4.3
    #GRAPHICS = GRAPHICS_API_OPENGL_ES2     # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    GRAPHICS ?= GRAPHICS_API_OPENGL_33
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
    GRAPHICS ?= GRAPHICS_API_OPENGL_33
    #GRAPHICS = GRAPHICS_API_OPENGL_11      # Uncomment to use OpenGL 1.1
    #GRAPHICS = GRAPHICS_API_OPENGL_21      # Uncomment to use OpenGL 2.1
    #GRAPHICS = GRAPHICS_API_OPENGL_43      # Uncomment to use OpenGL 4.3
    #GRAPHICS = GRAPHICS_API_OPENGL_ES2     # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    # On DRM OpenGL ES 2.0 must be used
    GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
    GRAPHICS = GRAPHICS_API_OPENGL_ES2
    #GRAPHICS = GRAPHICS_API_OPENGL_ES3
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    # By default use OpenGL ES 2.0 on Android
    GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif

# Define default C compiler and archiver to pack library: CC, AR
#------------------------------------------------------------------------------------------------
CC = gcc
AR = ar

ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),OSX)
        # OSX default compiler
        CC = clang
        GLFW_OSX = -x objective-c
    endif
    ifeq ($(PLATFORM_OS),BSD)
        # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
        CC = clang
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
        # Define RPI cross-compiler
        #CC = armv6j-hardfloat-linux-gnueabi-gcc
        CC = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-gcc
        AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    # HTML5 emscripten compiler
    CC = emcc
    AR = emar
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    # Android toolchain (must be provided for desired architecture and compiler)
    ifeq ($(ANDROID_ARCH),arm)
        CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
    endif
    ifeq ($(ANDROID_ARCH),arm64)
        CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
    endif
    ifeq ($(ANDROID_ARCH),x86)
        CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
    endif
    ifeq ($(ANDROID_ARCH),x86_64)
        CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
    endif
    # It seems from Android NDK r22 onwards we need to use llvm-ar
    AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
endif

# Define compiler flags: CFLAGS
#------------------------------------------------------------------------------------------------
#  -O1                      defines optimization level
#  -g                       include debug information on compilation
#  -s                       strip unnecessary data from build --> linker
#  -Wall                    turns on most, but not all, compiler warnings
#  -std=c99                 defines C language mode (standard C from 1999 revision)
#  -std=gnu99               defines C language mode (GNU C from 1999 revision)
#  -Wno-missing-braces      ignore invalid warning (GCC bug 53119)
#  -Wno-unused-value        ignore unused return values of some functions (i.e. fread())
#  -D_DEFAULT_SOURCE        use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
#  -D_GNU_SOURCE            access to lots of nonstandard GNU/Linux extension functions
#  -Werror=pointer-arith    catch unportable code that does direct arithmetic on void pointers
#  -fno-strict-aliasing     jar_xm.h does shady stuff (breaks strict aliasing)
CFLAGS = -Wall -D_GNU_SOURCE -D$(TARGET_PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing

ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
    CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
endif

ifeq ($(TARGET_PLATFORM), PLATFORM_WEB)
    # NOTE: When using multi-threading in the user code, it requires -pthread enabled
    CFLAGS += -std=gnu99
else
    CFLAGS += -std=c99
endif

ifeq ($(PLATFORM_OS), LINUX)
    CFLAGS += -fPIC
endif

ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
    CFLAGS += -g -D_DEBUG
endif

ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
    ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
        CFLAGS += -Os
    endif
    ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
        CFLAGS += -O1
    endif
    ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
        CFLAGS += -O2
    endif
endif

# Additional flags for compiler (if desired)
#  -Wextra                  enables some extra warning flags that are not enabled by -Wall
#  -Wmissing-prototypes     warn if a global function is defined without a previous prototype declaration
#  -Wstrict-prototypes      warn if a function is declared or defined without specifying the argument types
#  -Werror=implicit-function-declaration   catch function calls without prior declaration
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    CFLAGS += -Werror=implicit-function-declaration
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    # -Os                        # size optimization
    # -O2                        # optimization level 2, if used, also set --memory-init-file 0
    # -sUSE_GLFW=3              # Use glfw3 library (context/input management) -> Only for linker!
    # -sALLOW_MEMORY_GROWTH=1   # to allow memory resizing -> WARNING: Audio buffers could FAIL!
    # -sTOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
    # -sUSE_PTHREADS=1          # multithreading support
    # -sFORCE_FILESYSTEM=1      # force filesystem to load/save files data
    # -sASSERTIONS=1            # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
    # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
    # --profiling                # include information for code profiling
    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
    # --preload-file resources   # specify a resources folder for data compilation
    ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
        CFLAGS += -sASSERTIONS=1 --profiling
    endif
    #CFLAGS += -sGL_ENABLE_GET_PROC_ADDRESS
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    # Compiler flags for arquitecture
    ifeq ($(ANDROID_ARCH),arm)
        CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
    endif
    ifeq ($(ANDROID_ARCH),arm64)
        CFLAGS += -target aarch64 -mfix-cortex-a53-835769
    endif
    ifeq ($(ANDROID_ARCH),x86)
        CFLAGS += -march=i686
    endif
    ifeq ($(ANDROID_ARCH),x86_64)
        CFLAGS += -march=x86-64
    endif
    # Compilation functions attributes options
    CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
    # Compiler options for the linker
    # -Werror=format-security
    CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
    # Preprocessor macro definitions
    CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
endif

# Define required compilation flags for raylib SHARED lib
ifeq ($(RAYLIB_LIBTYPE),SHARED)
    # make sure code is compiled as position independent
    # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
    # MinGW32 just doesn't need -fPIC, it shows warnings
    CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED

    # hide all symbols by default, so RLAPI can expose them
    ifeq ($(PLATFORM_OS),$(filter $(PLATFORM_OS), LINUX BSD OSX))
        CFLAGS += -fvisibility=hidden
    endif
endif

ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
    # which contains a conflicting type Font
    CFLAGS += -DEGL_NO_X11
    CFLAGS += -Werror=implicit-function-declaration
endif
# Use Wayland display on Linux desktop
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS), LINUX)
        ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
            CFLAGS += -D_GLFW_X11
        endif
        ifeq ($(GLFW_LINUX_ENABLE_WAYLAND),TRUE)
            CFLAGS += -D_GLFW_WAYLAND
            LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs)

            WL_PROTOCOLS_DIR := external/glfw/deps/wayland

            wl_generate = \
                $(eval protocol=$(1)) \
                $(eval basename=$(2)) \
                $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \
                $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h)

            $(call wl_generate, $(WL_PROTOCOLS_DIR)/wayland.xml, wayland-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-shell.xml, xdg-shell-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-decoration-unstable-v1.xml, xdg-decoration-unstable-v1-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/viewporter.xml, viewporter-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/relative-pointer-unstable-v1.xml, relative-pointer-unstable-v1-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/pointer-constraints-unstable-v1.xml, pointer-constraints-unstable-v1-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/fractional-scale-v1.xml, fractional-scale-v1-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/xdg-activation-v1.xml, xdg-activation-v1-client-protocol)
            $(call wl_generate, $(WL_PROTOCOLS_DIR)/idle-inhibit-unstable-v1.xml, idle-inhibit-unstable-v1-client-protocol)
        endif
    endif
endif

CFLAGS += $(CUSTOM_CFLAGS)

# Define include paths for required headers: INCLUDE_PATHS
# NOTE: Several external required libraries (stb and others)
#------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. $(EXTRA_INCLUDE_PATHS)

# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    INCLUDE_PATHS += -Iexternal/glfw/include
    ifeq ($(PLATFORM_OS),BSD)
        INCLUDE_PATHS += -I/usr/local/include -I/usr/pkg/include -I/usr/X11R7/include
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    INCLUDE_PATHS += -Iexternal/glfw/include
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    INCLUDE_PATHS += -I/usr/include/libdrm
    ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
        INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include
        INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
    # Include android_native_app_glue.h
    INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)

    # Android required libraries
    INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
    ifeq ($(ANDROID_ARCH),arm)
        INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
    endif
    ifeq ($(ANDROID_ARCH),arm64)
        INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
    endif
    ifeq ($(ANDROID_ARCH),x86)
        INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
    endif
    ifeq ($(ANDROID_ARCH),x86_64)
        INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
    endif
endif

# Define library paths containing required libs: LDFLAGS
# NOTE: This is only required for dynamic library generation
#------------------------------------------------------------------------------------------------
LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH)

ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        ifneq ($(CC), tcc)
            LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
        endif
    endif
    ifeq ($(PLATFORM_OS),OSX)
        LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION)
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
    endif
    ifeq ($(PLATFORM_OS),BSD)
        LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
    LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
    ifeq ($(USE_RPI_CROSSCOMPILER), TRUE)
        LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a
    LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
    # Force linking of library module to define symbol
    LDFLAGS += -u ANativeActivity_onCreate
    # Library paths containing required libs
    LDFLAGS += -Lsrc
    # Avoid unresolved symbol pointing to external main()
    LDFLAGS += -Wl,-undefined,dynamic_lookup
endif

# Define libraries required on linking: LDLIBS
# NOTE: This is only required for dynamic library generation
#------------------------------------------------------------------------------------------------
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        ifeq ($(CC), tcc)
            LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32
        else
            LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm
        endif
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
        ifeq ($(GLFW_LINUX_ENABLE_X11),TRUE)
            LDLIBS += -lX11
        endif
        # TODO: On ARM 32bit arch, miniaudio requires atomics library
        #LDLIBS += -latomic
    endif
    ifeq ($(PLATFORM_OS),OSX)
        LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
    endif
    ifeq ($(PLATFORM_OS),BSD)
        LDLIBS = -lGL -lpthread
    endif
    ifeq ($(USE_EXTERNAL_GLFW),TRUE)
        # Check the version name. If GLFW3 was built manually, it may have produced
        # a static library known as libglfw3.a. In that case, the name should be -lglfw3
        LDLIBS = -lglfw
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
    ifeq ($(PLATFORM_OS),WINDOWS)
        LDLIBS = -static-libgcc -lopengl32 -lgdi32
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
        ifeq ($(USE_WAYLAND_DISPLAY),FALSE)
            LDLIBS += -lX11
        endif
    endif
    LDLIBS += $(SDL_LIBRARIES)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
    ifeq ($(PLATFORM_OS),WINDOWS)
        # Libraries for Windows desktop compilation
        LDLIBS = -lgdi32 -lwinmm -lopengl32
    endif
    ifeq ($(PLATFORM_OS),LINUX)
        # Libraries for Debian GNU/Linux desktop compipling
        # NOTE: Required packages: libegl1-mesa-dev
        LDLIBS = -lGL -lX11 -lXrandr -lXinerama -lXi -lXcursor -lm -lpthread -ldl -lrt

        # Explicit link to libc
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
            LDLIBS += -lc
        endif

        # NOTE: On ARM 32bit arch, miniaudio requires atomics library
        LDLIBS += -latomic
    endif
    ifeq ($(PLATFORM_OS),OSX)
        # Libraries for Debian MacOS desktop compiling
        # NOTE: Required packages: libegl1-mesa-dev
        LDLIBS += -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
    LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
    ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
        LDLIBS += -latomic
    endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
endif

# Define source code object files required
#------------------------------------------------------------------------------------------------
OBJS = rcore.o \
       rshapes.o \
       rtextures.o \
       rtext.o \
       utils.o 

ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
    ifeq ($(USE_EXTERNAL_GLFW),FALSE)
        OBJS += rglfw.o
    endif
endif
ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
    OBJS += rmodels.o
endif
ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
    OBJS += raudio.o
endif
ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
    OBJS += raygui.o
endif

ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
    OBJS += android_native_app_glue.o
endif

# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry
all: raylib

# Compile raylib library
# NOTE: Release directory is created if not exist
raylib: $(OBJS)
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
    # Compile raylib libray for web
    #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
	$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
	@echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
else
    ifeq ($(RAYLIB_LIBTYPE),SHARED)
        ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
            ifeq ($(PLATFORM_OS),WINDOWS)
                # NOTE: Linking with provided resource file
				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
				@echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
            endif
            ifeq ($(PLATFORM_OS),LINUX)
                # Compile raylib shared library version $(RAYLIB_VERSION).
                # WARNING: you should type "make clean" before doing this target
				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
				@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
            endif
            ifeq ($(PLATFORM_OS),OSX)
				$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS)
				install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
				@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
            endif
            ifeq ($(PLATFORM_OS),BSD)
                # WARNING: you should type "gmake clean" before doing this target
				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
				@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
            endif
        endif
        ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
                # Compile raylib shared library version $(RAYLIB_VERSION).
                # WARNING: you should type "make clean" before doing this target
				$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
				@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
				cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
        endif
        ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
			$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
			@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
            # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
            ifeq ($(HOST_PLATFORM_OS),LINUX)
				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
				cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
            endif
        endif
    else
        # Compile raylib static library version $(RAYLIB_VERSION)
        # WARNING: You should type "make clean" before doing this target.
		$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
		@echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
    endif
endif

# Compile all modules with their prerequisites

# Prerequisites of core module
rcore.o : platforms/*.c

# Compile core module
rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile rglfw module
rglfw.o : rglfw.c
	$(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile shapes module
rshapes.o : rshapes.c raylib.h rlgl.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile textures module
rtextures.o : rtextures.c raylib.h rlgl.h utils.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile text module
rtext.o : rtext.c raylib.h utils.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile utils module
utils.o : utils.c utils.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile models module
rmodels.o : rmodels.c raylib.h rlgl.h raymath.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile audio module
raudio.o : raudio.c raylib.h
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Compile raygui module
# NOTE: raygui header should be distributed with raylib.h
raygui.o : raygui.c
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
raygui.c:
ifeq ($(PLATFORM_SHELL), cmd)
	@echo #define RAYGUI_IMPLEMENTATION > raygui.c
	@echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c
else
	@echo "#define RAYGUI_IMPLEMENTATION" > raygui.c
	@echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c
endif

# Compile android_native_app_glue module
android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)

# Install generated and needed files to desired directories.
# On GNU/Linux and BSDs, there are some standard directories that contain extra
# libraries and header files. These directories (often /usr/local/lib and
# /usr/local/include) are for libraries that are installed manually
# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
# for our -L and -I specification to simplify management of the raylib source package.
# Customize these locations if you like but don't forget to pass them to make
# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
# HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
# See below and ../examples/Makefile for more information.

# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include

install :
ifeq ($(ROOT),root)
    ifeq ($(PLATFORM_OS),LINUX)
        # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
        # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
        # Prepare the environment as needed.
		mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
		mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
            # Installing raylib to $(RAYLIB_INSTALL_PATH).
			cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
			cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
			cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
            # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
            # Not necessary if later embedding RPATH in your executable. See examples/Makefile.
			ldconfig $(RAYLIB_INSTALL_PATH)
        else
            # Installing raylib to $(RAYLIB_INSTALL_PATH).
			cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
        endif
        # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
		cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
		cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
		cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
		@echo "raylib development files installed/updated!"
    else
		@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
    endif
else
	@echo "Error: Root permissions needed for installation. Try sudo make install"
endif

# Remove raylib dev files installed on the system
# NOTE: see 'install' target.
uninstall :
ifeq ($(ROOT),root)
    # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
    # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
    ifeq ($(PLATFORM_OS),LINUX)
        ifeq ($(RAYLIB_LIBTYPE),SHARED)
			rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
			rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
			rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
            # Uncomment to clean up the runtime linker cache. See install target.
			ldconfig
        else
			rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
        endif
		rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
		rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
		rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
		@echo "raylib development files removed!"
    else
		@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
    endif
else
	@echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
endif

.PHONY: clean_shell_cmd clean_shell_sh

# Clean everything
clean:	clean_shell_$(PLATFORM_SHELL)
	@echo "removed all generated files!"

clean_shell_sh:
	rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
	rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
endif

# Set specific target variable
clean_shell_cmd: SHELL=cmd
clean_shell_cmd:
	del *.o /s
	cd $(RAYLIB_RELEASE_PATH) & \
	del lib$(RAYLIB_LIB_NAME).a /s & \
	del lib$(RAYLIB_LIB_NAME)dll.a /s & \
	del $(RAYLIB_LIB_NAME).dll /s & \
	del raygui.c /s & \
