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Difference between revisions of "Chess program BBChess"


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== Links ==
 
== Links ==
  
 +
<table><tr><td>
 
* [http://www.superchessengine.com/ superchessengine.com]
 
* [http://www.superchessengine.com/ superchessengine.com]
 
* [http://88.198.0.166/rwbc/ Regensburg Winboard Circuit]
 
* [http://88.198.0.166/rwbc/ Regensburg Winboard Circuit]
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* [http://en.wikipedia.org/wiki/Computer_chess Computer chess]
 
* [http://en.wikipedia.org/wiki/Computer_chess Computer chess]
 
* [http://www.chessbase.com/columns/column.asp?pid=102 A short history of computer chess]
 
* [http://www.chessbase.com/columns/column.asp?pid=102 A short history of computer chess]
 +
</td><td>
 
* [http://www.seanet.com/~brucemo/topics/topics.htm Programming Topics]
 
* [http://www.seanet.com/~brucemo/topics/topics.htm Programming Topics]
 
* [http://www.gamedev.net/reference/programming/features/chess1/ Chess Programming]
 
* [http://www.gamedev.net/reference/programming/features/chess1/ Chess Programming]
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* [http://www.chessbase.com Chessbase]
 
* [http://www.chessbase.com Chessbase]
 
* [http://en.wikipedia.org/wiki/Chess_engines Chess engines]
 
* [http://en.wikipedia.org/wiki/Chess_engines Chess engines]
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</td></tr></table>
  
 
== Bibliography ==
 
== Bibliography ==

Revision as of 09:37, 21 November 2006

BBChess is a computer chess engine by Borko Bošković. BBChess version 0.99 had a rating of 2200 ELO points.

Bbchess.jpg

BBchess is Free Open Source Software and is licensed under the GNU General Public License.

Technical details

The program is written in ANSI C programming language with glib library and has the following implemented concepts:

Events

Program

You can play against our chess program here.

Installation

Download and extract zip file in specific folder. In graphical user interface choose file bbchess.exe (bbchess). Then select engine BBChess as an active engine.

Test results

Links

Bibliography

B. Bošković, S. Greiner, J. Brest, V. Žumer. A differential evolution for the tuning of a chess evaluation function. 2006 IEEE World Congress on Computational Intelligence, 2006, pp. 6742-6747.

B. Bošković, J. Brest, V. Žumer. Objektno orientirano načrtovanje in implementacija računalniškega šaha. Elektroteh. vestn., 2006, vol. 1, no. 73, pp. 31-37.

B. Bošković, S. Greiner, J. Brest, V. Žumer. Adaptivni algoritem diferencialne evolucije za uglaševanje parametrov ocenitve funkcije računalniškega šaha. Zbornik petnajste mednarodne Elektrotehniške in računalniške konference ERK, 2006, pp. 83-86.

B. Bošković, S. Greiner, J. Brest, V. Žumer. The representation of chess game. Proceedings of the 27th International Conference on Information Technology Interfaces, 2005, pp. 381-386.

B. Bošković, S. Greiner, J. Brest, V. Žumer. Učenje računalniškega šaha z uporabo algoritma diferencialne evolucije. Zbornik štirinajste mednarodne Elektrotehniške in računalniške konference ERK, 2005, pp. 71-74.

B. Bošković. Analiza algoritma za igranje šaha. Univerza v Mariboru, Fakulteta za elektrotehniko, računalništvo in informatiko, 2005, pp. 1-23.

B. Bošković. Implementacija računalniškega šaha: diplomska naloga univerzitetnega študijskega programa. Fakulteta za elektrotehniko, računalništvo in informatiko, 2004.