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Difference between revisions of "Chess program BBChess"


m (trunk->bbchess)
Line 18: Line 18:
 
* [[Null Move Pruning]]
 
* [[Null Move Pruning]]
 
* [[Evaluation function]]
 
* [[Evaluation function]]
* [[Collecting the Principal Variation]]
+
* [[Collecting the Principal Variation]]s
 
* [[Universal Chess Interface]]
 
* [[Universal Chess Interface]]
 
* [[Parameters Tuning]]
 
* [[Parameters Tuning]]
Line 27: Line 27:
  
 
== Program ==
 
== Program ==
* 2.0: in development and accessible: '''svn co [https://labraj.uni-mb.si/svn/chess/trunk https://labraj.uni-mb.si/svn/chess/trunk]''',
+
* 2.0: in development and accessible: '''svn co [https://labraj.uni-mb.si/svn/chess/trunk https://labraj.uni-mb.si/svn/chess/trunk] bbchess''',
 
* 0.99b: [[Media:BBChess0 99b.zip | Windows]], [[Media:BBChess0 99b.tar.bz | Linux]], [[Media:BBChess0 99b 64.tar.bz | Linux 64]], [[Media:BBChess0 99b src.zip | programska koda]] (12.10.2006)  
 
* 0.99b: [[Media:BBChess0 99b.zip | Windows]], [[Media:BBChess0 99b.tar.bz | Linux]], [[Media:BBChess0 99b 64.tar.bz | Linux 64]], [[Media:BBChess0 99b src.zip | programska koda]] (12.10.2006)  
 
**Fifty moves rule bug fixed
 
**Fifty moves rule bug fixed

Revision as of 06:57, 16 October 2006

BBChess is a computer chess engine by Borko Bošković. BBChess version 0.99 had a rating of 2200.

Bbchess.jpg

Technical details

The program is written in ANSI C programming language with glib library and has the following implemented concepts:

Events

Program

You can play against our chess program here.

Installation

Download and extract zip file in specific folder. In graphical user interface choose file bbchess.exe (bbchess). Then select engine BBChess as an active engine.

Test results

Links

Bibliography

B. Bošković, S. Greiner, J. Brest, V. Žumer. A differential evolution for the tuning of a chess evaluation function. 2006 IEEE World Congress on Computational Intelligence, 2006, pp. 6742-6747.

B. Bošković, J. Brest, V. Žumer. Objektno orientirano načrtovanje in implementacija računalniškega šaha. Elektroteh. vestn., 2006, vol. 1, no. 73, pp. 31-37.

B. Bošković, S. Greiner, J. Brest, V. Žumer. Adaptivni algoritem diferencialne evolucije za uglaševanje parametrov ocenitve funkcije računalniškega šaha. Zbornik petnajste mednarodne Elektrotehniške in računalniške konference ERK, 2006, pp. 83-86.

B. Bošković, S. Greiner, J. Brest, V. Žumer. The representation of chess game. Proceedings of the 27th International Conference on Information Technology Interfaces, 2005, pp. 381-386.

B. Bošković, S. Greiner, J. Brest, V. Žumer. Učenje računalniškega šaha z uporabo algoritma diferencialne evolucije. Zbornik štirinajste mednarodne Elektrotehniške in računalniške konference ERK, 2005, pp. 71-74.

B. Bošković. Analiza algoritma za igranje šaha. Univerza v Mariboru, Fakulteta za elektrotehniko, računalništvo in informatiko, 2005, pp. 1-23.

B. Bošković. Implementacija računalniškega šaha: diplomska naloga univerzitetnega študijskega programa. Fakulteta za elektrotehniko, računalništvo in informatiko, 2004.