Difference between revisions of "Chess program BBChess"
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Revision as of 08:11, 19 October 2006
BBChess is a computer chess engine by Borko Bošković. BBChess version 0.99 had a rating of 2200.
Contents
Technical details
The program is written in ANSI C programming language with glib library and has the following implemented concepts:
- Representation of Chess Game
- Chess Search Algorithms
- Chess Evaluation Function
- Architecture of Chess Program
- Tuning a Chess Evaluation Function
Events
Program
- 2.0: in development and accessible: svn co https://labraj.uni-mb.si/svn/chess/trunk bbchess,
- you are invited to join this project (for authorisation contact borko.boskovic@uni-mb.si),
- 0.99b: Windows, Linux, Linux 64, programska koda (12.10.2006)
- Fifty moves rule bug fixed
You can play against our chess program here.
Installation
Download and extract zip file in specific folder. In graphical user interface choose file bbchess.exe (bbchess). Then select engine BBChess as an active engine.
Test results
Links
- superchessengine.com
- Regensburg Winboard Circuit
- Le Fou numérique
- Arena
- Jose
- Computer chess
- A short history of computer chess
- Programming Topics
- Chess Programming
- DarkThought
- Computer Chess Programming Theory
- Strategy and board game programming
- Hydra
Bibliography
B. Bošković, S. Greiner, J. Brest, V. Žumer. A differential evolution for the tuning of a chess evaluation function. 2006 IEEE World Congress on Computational Intelligence, 2006, pp. 6742-6747.
B. Bošković, J. Brest, V. Žumer. Objektno orientirano načrtovanje in implementacija računalniškega šaha. Elektroteh. vestn., 2006, vol. 1, no. 73, pp. 31-37.
B. Bošković, S. Greiner, J. Brest, V. Žumer. Adaptivni algoritem diferencialne evolucije za uglaševanje parametrov ocenitve funkcije računalniškega šaha. Zbornik petnajste mednarodne Elektrotehniške in računalniške konference ERK, 2006, pp. 83-86.
B. Bošković, S. Greiner, J. Brest, V. Žumer. The representation of chess game. Proceedings of the 27th International Conference on Information Technology Interfaces, 2005, pp. 381-386.
B. Bošković, S. Greiner, J. Brest, V. Žumer. Učenje računalniškega šaha z uporabo algoritma diferencialne evolucije. Zbornik štirinajste mednarodne Elektrotehniške in računalniške konference ERK, 2005, pp. 71-74.
B. Bošković. Analiza algoritma za igranje šaha. Univerza v Mariboru, Fakulteta za elektrotehniko, računalništvo in informatiko, 2005, pp. 1-23.
B. Bošković. Implementacija računalniškega šaha: diplomska naloga univerzitetnega študijskega programa. Fakulteta za elektrotehniko, računalništvo in informatiko, 2004.