Difference between revisions of "Chess program BBChess"
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* [http://www.superchessengine.com/ superchessengine.com] '''2297''' (1.01) | * [http://www.superchessengine.com/ superchessengine.com] '''2297''' (1.01) | ||
* [http://213.133.98.132/rwbc/ Regensburg Winboard Circuit] '''2339''' (1.1) | * [http://213.133.98.132/rwbc/ Regensburg Winboard Circuit] '''2339''' (1.1) | ||
− | + | * [http://perso.orange.fr/lefouduroi/index.htm Le Fou numérique] '''2347''' (1.1) | |
* [http://freechess.org freechess.org] '''2346''' (1.1) | * [http://freechess.org freechess.org] '''2346''' (1.1) | ||
− | + | * [[EPD test 22.02.2007 | EPD library]] '''2344''' (1.1) | |
== Events == | == Events == |
Revision as of 11:18, 28 March 2007
BBChess is a computer chess engine by Borko Bošković. BBChess version 1.1 has a rating around 2300 ELO points.
BBchess is Free Open Source Software and is licensed under the GNU General Public License.
Contents
Technical details
The program is written in ANSI C programming language with glib library and has the following implemented concepts:
- Representation of Chess Game
- Chess Search Algorithms
- Chess Evaluation Function
- Architecture of Chess Program
- Tuning of a Chess Evaluation Function
- Opening book
- End game database
- Graphical User Interface
Rating
- superchessengine.com 2297 (1.01)
- Regensburg Winboard Circuit 2339 (1.1)
- Le Fou numérique 2347 (1.1)
- freechess.org 2346 (1.1)
- EPD library 2344 (1.1)
Events
Program
- 2.0: in development and accessible: svn co https://labraj.uni-mb.si/svn/chess/trunk BBChess
- you are invited to join this project (for authorisation contact borko.boskovic@uni-mb.si)
- 1.1 (05.03.2007):
- Linux 64-bit ( tar.bz, RPM)
- Linux 32-bit ( tar.bz, RPM)
- Win32 (dll)
- Programski kod
You can play against our chess program here.
Installation
Download and extract zip file in specific folder. In graphical user interface choose file bbchess.exe (bbchess). Then select engine BBChess as an active engine.
Test results
Links
Bibliography
B. Bošković, S. Greiner, J. Brest, V. Žumer. A Differential Evolution for the Tuning of a Chess Evaluation Function. 2006 IEEE World Congress on Computational Intelligence, 2006, pp. 6742-6747.
B. Bošković, J. Brest, V. Žumer. Objektno orientirano načrtovanje in implementacija računalniškega šaha. Elektroteh. vestn., 2006, vol. 1, no. 73, pp. 31-37.
B. Bošković, S. Greiner, J. Brest, V. Žumer. Adaptivni algoritem diferencialne evolucije za uglaševanje parametrov ocenitve funkcije računalniškega šaha. Zbornik petnajste mednarodne Elektrotehniške in računalniške konference ERK, 2006, pp. 83-86.
B. Bošković, J. Brest. Računalniški šah. Abakus, 2006, pp. 18.
B. Bošković, S. Greiner, J. Brest, V. Žumer. The Representation of Chees Ggame. Proceedings of the 27th International Conference on Information Technology Interfaces, 2005, pp. 381-386.
B. Bošković, S. Greiner, J. Brest, V. Žumer. Učenje računalniškega šaha z uporabo algoritma diferencialne evolucije. Zbornik štirinajste mednarodne Elektrotehniške in računalniške konference ERK, 2005, pp. 71-74.
B. Bošković. Analiza algoritma za igranje šaha. Univerza v Mariboru, Fakulteta za elektrotehniko, računalništvo in informatiko, 2005, pp. 1-23.
B. Bošković. Implementacija računalniškega šaha: diplomska naloga univerzitetnega študijskega programa. Fakulteta za elektrotehniko, računalništvo in informatiko, 2004.